Download 2DArtist Issue 55 July 2010 issue 55 by 3DTotal.com PDF

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The typical elements of the armor are now set in place. 06). I’ve marked these areas in red in order to make it clear how to reach this effect in your own work. We use Gaussian blur to disperse the light and get the desired glow effect, and finish off by setting the layer on a new blending option (Linear Dodge). Texture In order to give a futuristic appearance to the armor, it is necessary to use a texture that reflects a futuristic effect. For this we need to try different materials and underline their structure.

This scene is very important, as it not only provides a base for the entire concept for the to the scene. 01). This is simply more solid the underlying structure is required entrance to the prison, which has potential for a to create some basic geometry that I will later to be. great intro sequence. A descent into hell! paint over. I want this painting to be quite refined and well finished; to do this I make sure the I start to add color and volume, to see if I can For the establishing shot I want to start with a underlying perspective is solid, so I won’t have trigger the visual direction I want to pursue dynamic angle that brings a sense of motion to go back at a later stage and correct it.

As the action takes place in the future, it must show a futuristic level of technology as well. This can be shown by including glowing elements to the armor. The typical elements of the armor are now set in place. 06). I’ve marked these areas in red in order to make it clear how to reach this effect in your own work. We use Gaussian blur to disperse the light and get the desired glow effect, and finish off by setting the layer on a new blending option (Linear Dodge). Texture In order to give a futuristic appearance to the armor, it is necessary to use a texture that reflects a futuristic effect.

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